This project was about the relationship between people and products, with respect to ergonomics, usability and interface design. Through processes of immersive testing, anthropometric analysis, schematic drawings and paper prototyping, and through the development of mood boards, personas and storyboards, we were required to design two products (one digital, one analogue) for a given product area. The products had to have high levels of usability and user experience. Our given product area was recreation, and we designed an angler's bag and an electronic scale/chopping board for measuring and preparing fish on location.
Janna Nightingale, Chris Warren, Calum Elliot, Andrew Guo.